Browning M1900

Prop Breakdown

Alexander Orel

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Alexander Orel

3D Artist

Introduction

Hi! My name is Alexander Orel (Eagle), I am a beginner 3D-Artist.

Project ideas

I like the Realism style, so the idea of this project was to create a model for a portfolio as realistic as possible, I strive for the most complete reflection of reality.

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References and inspiration

It’s no secret that you need to cover yourself with as many references as possible, be it pictures, articles, videos, etc. In Pure Ref, I always have +-30 photos with different angles. Before starting the simulation, it is better to find a video with the disassembly\assembly of the gun to understand how the model is arranged from the inside.

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Modelling

The whole modeling process takes place in the Blender program, in order to understand the exact dimensions of the model, I start the draft.

Blocking to give the exact dimensions of the model, then I model. (I arrange the basic forms).

Low-poly the whole geometry is optimized as much as possible, each vertex is functional, I arrange Sharp, I use Smooth and I do not need to redo the low-poly grid after completing the high-poly one. Sometimes I use the modeling method for Subdivision Surface, Boolean, after retopology. But specifically in this example, I immediately assembled Low-poly without a SubD

High-poly under the SubD, my favorite part, I make chamfers, details that did not get on the lowpoly sometimes I use sculpting more for chipping on the sides of the model. I do not regret polygons, I make the model super-detailed (the main thing is that the model can be opened at all).

Scan I cut Low-poly into a plane. I prefer the RizomUV program, although I still do the final packaging in Blender using the UVpackmaster plugin.

Baking is the stage of transferring the detail from High-poly to Low-poly.

Textures are made in Substance Painter, I don’t spare time for this stage, browning textured for a week.

Renders are done in the Marmoset Toolbag program.

Each stage is meditative, every step from blocking to setting the light, when I started this path I could not imagine that I would need to learn so many programs, for greater concentration I prefer Chinese Pu-erh tea

References

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Low Poly

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High Poly

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Render

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Conclusion

It is extremely difficult to find information in the artistic part, most of the lessons are about buttons. A really cool course from Gianpietro Fabre, Wastelander.

P.S. I don’t like the work of 3D Artists who look the same as in profile courses, be artists, put a piece of the soul into your work and don’t be afraid to make the trigger of a gun purple.

Thank you Game Artist, good luck and kindness!

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