Bracers

Material Breakdown

Keegan Keene

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Keegan Keene

Material Artist

Introduction

My name is Keegan Keene, I'm a texture artist at GameTextures.com and reside in the Dallas Metroplex area. I tried making textures for games way back when I was around 12 using GIMP, but did not really start getting into games until September of 2015 when I downloaded Blender for the first time ever. Shortly after I went to Collin Community college in 2016 and started doing various work then GameTextures in early 2017.

Procedural Bracers

I was inspired to make these bracers after spending a lot of time browsing armor sets on Pinterest and realized that bracers are essentially just cylinders on the arm. Below you can see the white square on the right is a 0-1 UV space plane and the left is that wrapped into a cylinder around the arm.

As you can see, the bracer fits perfectly when wrapped around making it great for making in SD.

Variations

Making variations was quite simple, I made the graph setup so that you make the height first then use a mask to select “smart material” setups which I built in the same graph.

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So in each bracer, I would make the height first then mask materials on top after the height is complete. Once this was done, I could export to Blender to render and composite.

Rendering

I did my rendering in Cycles Engine and automated the compositing using Blender’s compositor.
This allowed me to export from SD and immediately render.

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On the right, you can see the composite setup in Blender. It is nice that when I hit the render button it adds in my logo and background gradient for me so I don’t have to waste any time going into photoshop or something else.

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In this setup here, you can see all 3 of the bracers and how they appeared in my viewport, below is what the render of that looks like.

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Conclusion

I think making props and armor in SD can actually be very practical, of course, to get in a game you need a low poly mesh to make these displaced models to. It makes making variations easy so I can be used quite well for making lots of varied shields or armor pieces in a game.

 

If you want to see more of my Artwork please visit my Artstation!